Time Management for Raiding Guilds

Summary

Originally posted by Ciderhelm on his Tankspot page, Ciderhelm posted a mirror of the article on the Guild Relations Forum. Rather than transcribe the article yet again, this is a stub. For the full article, see the redirect below.

Would it surprise you if I told you that Nihilum, Death & Taxes, and many of the top guilds raid less than most raiding guilds?

For most people, thinking of the top tier of raiding guilds conjures thoughts of people who do nothing but play a computer game in a dark room somewhere. In fact, this is often not the case -- time for career, family, and friends are still very much a part of their lives.

The key is in time management.

The Premise
Let's start with two basic premises for top tier raiding guilds.

First, these are people who are very invested in their goal; they are disciplined in this pursuit. The top tier of raiders are not raiding for loot.

Second, they are extremely coordinated and understand their strengths and weaknesses. They work with each other to improve each other's play. This group of players is relentlessly social.

Accepting that these are generally good players who work together and have a goal to be successful, not grumpy hobbits, is a given. Any other group of people will not succeed no matter how much time they are given.

Finally, let's note that what is fun to one group of people is considered either too serious or too casual to another group. What some players enjoy is certainly not what others enjoy, just as I may enjoy fishing while another may enjoy snowboarding. Or, perhaps a better example, one person may strive for the Superbowl while another may be sponsoring the High School football team.

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